Available for learning & design roles
Learning Experience · Instructional Design · EdTech

I help people learn
the hard things, faster.

I’m Samuel. I trained as a petroleum engineer, found I cared more about how people learn than how wells flow, and spent the last five years proving it: 2,000+ engineering students taught at Texas A&M, a VR surgery trainer built in Unreal, and a math game kids play on purpose.

College Station, TX · 30.6°N 96.3°W
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First-year engineering students taught at Texas A&M (2021–2025)
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VR user studies run, with 50+ participants
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Canvas LMS course experiences built
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People photographed across 10+ events
What I do

How I work

learned the hard way, 2021–2025

The short version: I learned teaching by doing a lot of it, I learned design by shipping games, and a PhD taught me to sit with a hard problem until it gives.

01

Teaching instinct

As a teaching assistant at Texas A&M (2021–2025), I taught 2,000+ first-year engineering students, about 400 every semester. I learned where explanations break and how to sequence material so a beginner climbs from lost to capable.

02

Designer’s craft

From building apps, games, and VR, I treat a lesson like a level: clear goals, a fair difficulty curve, fast feedback, and no wasted friction. I work in Captivate, Figma, and Adobe CC.

03

Researcher’s patience

With a background spanning engineering and visualization research, I’ll sit with a subject-matter expert and dig until the system makes sense, then write objectives backward from there.

Learning should feel like leveling up.

Selected work

A few things I’ve designed and built

all real, all mine

From a full educational game to instructional tools and immersive training. See all work →

Let’s talk about learning.

I’m open to instructional design, learning experience, and EdTech roles. The fastest way to reach me is email.