I’m Samuel. I trained as a petroleum engineer, found I cared more about how people learn than how wells flow, and spent the last five years proving it: 2,000+ engineering students taught at Texas A&M, a VR surgery trainer built in Unreal, and a math game kids play on purpose.
The short version: I learned teaching by doing a lot of it, I learned design by shipping games, and a PhD taught me to sit with a hard problem until it gives.
As a teaching assistant at Texas A&M (2021–2025), I taught 2,000+ first-year engineering students, about 400 every semester. I learned where explanations break and how to sequence material so a beginner climbs from lost to capable.
From building apps, games, and VR, I treat a lesson like a level: clear goals, a fair difficulty curve, fast feedback, and no wasted friction. I work in Captivate, Figma, and Adobe CC.
With a background spanning engineering and visualization research, I’ll sit with a subject-matter expert and dig until the system makes sense, then write objectives backward from there.
Learning should feel like leveling up.
From a full educational game to instructional tools and immersive training. See all work →

A real-time competitive math game that teaches arithmetic by playing it. I designed the full learning loop: onboarding, difficulty curve, and feedback timed so mistakes teach.
A virtual-reality scene built in Unreal Engine where vet students set up the surgery ergonomically and identify cat anatomy by pointing. Mistakes cost nothing, which is the point.
I mapped how teachers plan and run a class, then designed screens that cut prep friction instead of adding more tooling to manage.
As a TA at Texas A&M, I built learning objectives, sequenced material, and rewrote explanations for 2,000+ students (2021–2025) based on where they actually got stuck.
I’m open to instructional design, learning experience, and EdTech roles. The fastest way to reach me is email.